(D11 EA) Appeal to Reason

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Nekoinu
Posts: 824
Joined: Thu Mar 14, 2019 2:16 pm

(D11 EA) Appeal to Reason

Postby Nekoinu » Fri Oct 25, 2019 7:26 am

Event Type: Social
Participants: Unlimited
Timeslots: EA

Description:
After getting cleaned up from the mechanical work, the clan is asked to create recordings to sway the younger members of Clan Saxon's program to stand down. With any such luck, the clan will not need to lay a finger on them, even to put them down non-lethally.

Rules:
Advantage/Threat will be converted on a 2 to 1 basis to Boost/Setback as per usual.

What the Mind Knows: Roll Education, Core Worlds, or Outer Rim at Average Difficulty to recount the tales of past Mandalorians. This is an optional stage. For one success, gain an upgrade to the next roll. For three successes, two upgrades. For six successes, three upgrades.

Speak from the Heart: Roll Leadership at Hard Difficulty. For one success, gain a Conversion Point. For three successes, two Conversion Points. For six successes, three Conversion Points.

Triumph here will allow a Conversion Point to be SUPER.
GM | Devourer of Treats | Floofiest of Loafs

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Phoebe Wren
Posts: 831
Joined: Sun Aug 18, 2019 12:25 am

Re: (D11 EA) Appeal to Reason

Postby Phoebe Wren » Fri Oct 25, 2019 9:12 am

The history of the Mandalorians was a subject near and dear to her heart. She grew up with those tales, as subjects to aspire to. So there was no matter of her knowledge lacking in that departement.

However, all the fear and nervousness that had been bottled up after learning about the Saxon program was spilling out again. A calming stim did help keep the worst of the nerves under control, but there was a chink in her otherwise confident personal armor.

Phoebe was still afraid of how she had almost ended up in this brain-washing scheme herself.

"Vode an!"

"We are Mandalorians!" she swallowed the nervousness for a moment, and let the feeling of fear ride through her - channeling it into her words. "We do not let others define our destinies. Throughout history, we have carved our own paths - our ways have changed, but what has always stayed true through the many changes and upheavals, is that in the end, we are eachothers' families. We are the ones we can rely on. Not the Empire. Not the Republic. And certainly not the cartels, consortiums, hegemonies, and other groups out there. It is your fellow Mandalorians you can trust - that you can believe in. Not those who wish to turn us against eachother. Not those who have tried to erase our history by condemning those wearing the beskar'gam, or painting your fellow Mando'ade as enemies."

"Be true Mando'ade! Do not let others dictate what your honor will be!"


---------------


D11 EA EVENT: Appeal to Reason. Stim Application for +1 Presence: 2eP+2eA+2eD 2 successes, 2 threat
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+1 Presence. 6 Strain suffered.


D11 EA EVENT: Appeal to Reason. What the mind knows. Education/Intellect. +1 Success from Data Goggles.: 4eA+2eD 2 successes, 2 threat
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3 Successes in total, 2 threats = 2 upgrades, 1 setback.


Taking off mask for the recording.


D11 EA EVENT: Appeal to Reason. Speak From The Heart! Leadership/Presence. 1 Setback from Threat (negated with Commanding Presence), 2 setback from Zeltrons. +1 Boost from Command. 2 Upgrades from What the Mind Knows + 1 upgrade from Cascader. Force from: 4eP+1eA+1eF+1eB+3eD+2eS 3 advantage, 1 Dark Side
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Using Destiny to flip Dark to Light, for 1 Success, and 3 Advantages... yay. 1 Boost to next roller?
Human | Mandalorian-born | Native of Concordia | "Bunny" | Peacekeeper | Medic!
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Zeltros: Medpac, armored clothing or lector's outfit, Kal Dagger, Goo-gun, garrote, stims, headset, utility belt.

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Coryn Kusat
Posts: 602
Joined: Sat Aug 17, 2019 12:17 pm

Re: (D11 EA) Appeal to Reason

Postby Coryn Kusat » Sun Oct 27, 2019 6:54 am

Phoebe had set the stage so well that he felt pride rising in his heart. A deep breath before speaking calmed him and he gave the Saxon kids his best. It was Commander Kusat in action...

"We are Mandalorians you and I. We live by a code. We have our mandokar. Right now we each have a choice to make.

I do not wish to fight you, but if I have to I will fight to the end. We are Mandalorians, we do not shy away from war. But I would prefer to fight with you, side by side, against our true foes: those who would turn us against one another.

We are the new generation. We will reclaim that which was lost. We will rebuild our cities, our planet, our culture. We can do that together, now. Or waste time and lives, holding ourselves back from our true potential.

To you I say this: we can be better than our past. Our best days, the best days of all Mandalorians, are yet to come. Let us face them as brothers and sisters.

"In the name of the Mand'alor. Oya manda!"

---
Day 11. EA. Appeal to Reason. Speak from the Heart. Leadership Hard. Equipment upgrade. 2 boosts from Command. 1 boost from Phoebe. Destiny flip.: 3eP+1eA+3eB+3eD 3 successes
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3 successes = +2 conversion points!
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist

Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.

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Riza
Posts: 436
Joined: Sat Aug 17, 2019 3:34 pm

Re: (D11 EA) Appeal to Reason

Postby Riza » Sun Oct 27, 2019 10:54 am

Riza, in all her wisdom, had picked up tales of the Mandalorians. Truth be told, of course, she wasn't much of a leader. Never intended it to be her strong suit and when she was asked to make a speech that could be played to settle the spirits of young Mandalorians.

Well, it fell flat. Utterly. Still, she was a soldier so she tried. As doomed from the start as it was.

Day 11, EA | Appeal to Reason: Outer Rim vs Average: 1eP+2eA+2eD 1 success, 2 advantage
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Day 11, EA | Appeal to Reason: Leadership vs Hard, Prev Roll Boost, Success Upgrade: 1eP+1eB+3eD 1 failure, 2 threat
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Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |

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Axel Ward
Posts: 710
Joined: Sat Aug 17, 2019 11:26 am

Re: (D11 EA) Appeal to Reason

Postby Axel Ward » Sun Oct 27, 2019 11:10 am

Axel scratched his head awkwardly. This felt weird. He felt stupid. Speaking into a camera, wearing a mask... he was never good with kids, not even when he was one.

"So, look." He said. "I never knew much about Mandalorians before. Don't know much about them know. But even growing up, I knew that Mandalorians were the biggest badasses in the galaxy."

Axel raised one hand, clenched into a fist. "So there's no stopping this grav-train. You're either on it, or you're under it. And we want you on it with the rest of us." He nodded into the camera. "You've got a place with us if you want it."

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Appeal to reason, destiny for street smorts: 1eP+2eA+2eD 2 failures, 3 advantage
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1 boost, anyway

Rawr, leadership! Wearing mask like a loser: 2eA+3eD+1eB 1 success, 2 threat
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Human | Ord Mantell | "Breaker" | Looming | Well-armed


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