Event Type: Cooperative
Participants: Unlimited
Timeslots: MM
Description:
Crafty as she is, the Devaronian has managed to crack open the schematics of the prototype she had stolen. However, there is a failsafe attached to it; the file accessed outside of the network will eventually delete itself and corrupt other files.
Fortunately, Valtira did plan for it. She's isolated the files enough where it will only break a dummy of hers. Materials are also ready, and perhaps the plans can be reproduced later on as well after further review.
Rules:
Each player can choose the following options once. You may opt to not take an option to get a free Boost and Upgrade to a chosen option to represent spending more time on it.
Successes will be tallied at the end. Failing a roll will not subtract any total successes. However, Advantage and Threat will cancel each other out at the end tally. Advantage/Threat will NOT affect other rolls. Triumphs will be tallied up as well.
Building Blocks: Make a Mechanics Check at Average Difficult to represent, well, building it.
Special Delivery: Make an Athletics Check at Average Difficulty to represent running around to get different materials.
Dangerous Testing: Make a Ranged (Light) Check at Average Difficulty to represent test firing
Range Finding: Make a Perception Check at Average Difficulty to represent spotting duty for grenade launcher accuracy.
Rewards: For every 3 successes,one grenade launcher prototype will be produced to be distributed. Advantages/Triumph can be spent to improve the entire lot. Table to follow.
(D10 MM Event) Explosive Results
(D10 MM Event) Explosive Results
GM | Devourer of Treats | Floofiest of Loafs
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D10 MM Event) Explosive Results
Waking up in the morning, Phoebe put on the rebreather mask as her head still felt fuzzy.
It helped clear her head enough to help out, and she applied her superior intellect in giving pointers on how the construction should be done. She wasn't a mechanic as such, but she sure had the smarts to know how to put something together without it blowing up.
As she wasn't particularly sharp-eyed or good with a shot, Phoebe volunteered for the more menial tasks of lifting, carrying, and fetching whatever was needed.
All in all, a good start on the project.
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Wearing Breath Mask to avoid atmospheric penalties.
D10 MM EVENT: Explosive Results. Building Blocks! Mechanics/Intellect. Dropping one roll for Upgrade and Boost.: 1eP+3eA+1eB+2eD 4 successes, 2 advantage







D10 MM EVENT: Explosive Results. Special Delivery! Athletics/Brawn. Dropping last roll for upgrade and boost.: 1eP+2eA+1eB+2eD 1 success, 1 threat






Total of 5 successes, 2 advantages, and 1 threat.
It helped clear her head enough to help out, and she applied her superior intellect in giving pointers on how the construction should be done. She wasn't a mechanic as such, but she sure had the smarts to know how to put something together without it blowing up.
As she wasn't particularly sharp-eyed or good with a shot, Phoebe volunteered for the more menial tasks of lifting, carrying, and fetching whatever was needed.
All in all, a good start on the project.
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Wearing Breath Mask to avoid atmospheric penalties.
D10 MM EVENT: Explosive Results. Building Blocks! Mechanics/Intellect. Dropping one roll for Upgrade and Boost.: 1eP+3eA+1eB+2eD 4 successes, 2 advantage







D10 MM EVENT: Explosive Results. Special Delivery! Athletics/Brawn. Dropping last roll for upgrade and boost.: 1eP+2eA+1eB+2eD 1 success, 1 threat






Total of 5 successes, 2 advantages, and 1 threat.
Re: (D10 MM Event) Explosive Results
Axel didn't quite understand the significance of the schematics that Valtira had stolen, but he was certainly willing to help out when the rest of the clan needed him. Although after glancing at a drawing of the grenade launcher and noting its appealing curves, he made sure to grab a breath mask.
It wasn't difficult for him to get supplies. Getting supplies was something he did all the time. He was big, and could carry a lot. He'd been a retrieval specialist back in the old days, and he was just happy he didn't have to beat anyone up this time.
While acting as a spotter was something that was new to him, Axel was quick-witted enough that it came fairly natural to him, and his bass voice was easily audible over the comms. "Zone clear. You may fire when ready." Axel rumbled, watching as a grenade came down. "On-target. Nice shot." He confirmed.
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D10MM, special delivery, athletics, eating mechanics, rebreather: 2eP+2eA+2eD+1eB 4 successes







D10MM, Range finding, perception, eating ranged, rebreather: 1eP+2eA+2eD+1eB 2 successes, 1 advantage






Total: 6 sux, 1 adv
It wasn't difficult for him to get supplies. Getting supplies was something he did all the time. He was big, and could carry a lot. He'd been a retrieval specialist back in the old days, and he was just happy he didn't have to beat anyone up this time.
While acting as a spotter was something that was new to him, Axel was quick-witted enough that it came fairly natural to him, and his bass voice was easily audible over the comms. "Zone clear. You may fire when ready." Axel rumbled, watching as a grenade came down. "On-target. Nice shot." He confirmed.
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D10MM, special delivery, athletics, eating mechanics, rebreather: 2eP+2eA+2eD+1eB 4 successes







D10MM, Range finding, perception, eating ranged, rebreather: 1eP+2eA+2eD+1eB 2 successes, 1 advantage






Total: 6 sux, 1 adv
Human | Ord Mantell | "Breaker" | Looming | Well-armed
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D10 MM Event) Explosive Results
Now this was a cool project!
Coryn started out by running around grabbing parts for the prototypes. It was important work that had the added benefit of keeping him fit. He managed to find a few key components and was pretty happy with the outcome.
Then he volunteered to help out with test firing. Much to his relief it didn't blow up in his hands. It proved wildly successful, although there were still a few kinks to work out.
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Rolls
Day 10. Explosive Results. Average Athletics with upgrade and boost from Mechanics. Breather used if relevant.: 2eP+1eA+1eB+2eD 1 success, 2 advantage






Day 10. Explosive Results. Average Ranged Light with upgrade and boost from Perception. Breather used if relevant.: 3eP+1eA+1eB+2eD 4 successes, 1 threat







Total: 5 successes, 2 advantage, 1 threat.
Coryn started out by running around grabbing parts for the prototypes. It was important work that had the added benefit of keeping him fit. He managed to find a few key components and was pretty happy with the outcome.
Then he volunteered to help out with test firing. Much to his relief it didn't blow up in his hands. It proved wildly successful, although there were still a few kinks to work out.
-----
Rolls
Day 10. Explosive Results. Average Athletics with upgrade and boost from Mechanics. Breather used if relevant.: 2eP+1eA+1eB+2eD 1 success, 2 advantage






Day 10. Explosive Results. Average Ranged Light with upgrade and boost from Perception. Breather used if relevant.: 3eP+1eA+1eB+2eD 4 successes, 1 threat







Total: 5 successes, 2 advantage, 1 threat.
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: (D10 MM Event) Explosive Results
Grenade Launcher Prototype (Baseline)
Ranged: Light, Dam 8, Crit 2, Encum. 3, HP 1, Range: Medium, Price N/A, Rarity N/A, Special: Accurate 1, Limited Ammo 3, Always Ready (Attached to armor, wielders do not need to 'draw' it)
The above is loaded with frag grenades. Any grenades can be loaded into the launcher.
Add up all of the advantage and then subtract the threat. Here is the advantage table. All upgrades apply across the board:
1 Advantage
- Reduce Encum by 1 (to a minimum of 1)
- Add Limited Ammo Capacity
2 Advantage
- Grenade Pack (Count a reload as Encum. 1)
- Increase Accurate by 1
3 Advantage
- Increase Range to Long
- Trigger Blast on 1 Less Advantage
Ranged: Light, Dam 8, Crit 2, Encum. 3, HP 1, Range: Medium, Price N/A, Rarity N/A, Special: Accurate 1, Limited Ammo 3, Always Ready (Attached to armor, wielders do not need to 'draw' it)
The above is loaded with frag grenades. Any grenades can be loaded into the launcher.
Add up all of the advantage and then subtract the threat. Here is the advantage table. All upgrades apply across the board:
1 Advantage
- Reduce Encum by 1 (to a minimum of 1)
- Add Limited Ammo Capacity
2 Advantage
- Grenade Pack (Count a reload as Encum. 1)
- Increase Accurate by 1
3 Advantage
- Increase Range to Long
- Trigger Blast on 1 Less Advantage
GM | Devourer of Treats | Floofiest of Loafs
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D10 MM Event) Explosive Results
From what I see in Discord, the decision is:
Grenade Launcher Prototype
Ranged: Light, Dam 8, Crit 2, Encum. 1, HP 1, Range: Medium, Price N/A, Rarity N/A, Special: Accurate 3, Limited Ammo 3, Always Ready (Attached to armor, wielders do not need to 'draw' it)
Grenade Launcher Prototype
Ranged: Light, Dam 8, Crit 2, Encum. 1, HP 1, Range: Medium, Price N/A, Rarity N/A, Special: Accurate 3, Limited Ammo 3, Always Ready (Attached to armor, wielders do not need to 'draw' it)