(D4 ME) Will of Beskar

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Phoebe Wren
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Re: (D4 ME) Will of Beskar

Postby Phoebe Wren » Thu Sep 12, 2019 11:20 pm

Phoebe was a burst of speed and rage as she charged ahead. She was angry, and that clouded her better judgement. These people were attacking the place that was technically her home. With people she needed to protect. And she was angry at Axel for having ran off somewhere else when he was supposed to be here.

The dagger in her hand would've been fatal for the mercenary leader, if he hadn't blocked at the last second with his carbine. Though that carbine was soon yanked forcefully from his grasp and tossed aside. "I've had enough of this!"


----

Maneuver x2: Move to engage with Merc Leader #2 (assuming he's at Medium too).
Action: Attack

D4 EE Will of Beskar. Melee with Dagger at Merc leader #2.: 2eP+2eA+2eD 0 successes, 3 advantage, 1 Triumph
ImageImageImageImageImageImage

Triumph to disarm Merc Leader #2.
2 Advantage to recover Strain. 1 Advantage to Boost next PC.

Soak 4
Wounds: 15/15
Strain: 13/4
Human | Mandalorian-born | Native of Concordia | "Bunny" | Peacekeeper | Medic!
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Zeltros: Medpac, armored clothing or lector's outfit, Kal Dagger, Goo-gun, garrote, stims, headset, utility belt.

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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Thu Sep 12, 2019 11:57 pm

"Fine!" the merc yelled, pulling out his own dagger. He went in for a few slashes of his own, though none of them were able to make a connection.

---

Merc Leader #2
Maneuver: Draw Vibro-knife
Action: Stab Phoebe

D4 ME Round 2 Stab Phoebe: 2eP+1eA+2eD 0 successes, 1 threat
ImageImageImageImageImage
Spend 1 Threat to inflict a Strain on him.

Go ahead and roll Initiative Axel.
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Axel Ward
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Re: (D4 ME) Will of Beskar

Postby Axel Ward » Fri Sep 13, 2019 12:08 am

The sounds of battle probably drowned out the heavy pounding of Axel's armored feet as he rushed to the hangar. And he hadn't started yelling yet. But soon.

----

Better late than never! Init: 1eP+1eA 2 successes
ImageImage

With threat monitor, 2 sux 1 adv
Human | Ord Mantell | "Breaker" | Looming | Well-armed

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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Fri Sep 13, 2019 12:16 am

Out from the smoke emerged more mercenaries. But towering above them was a hulking droid hefting a repeating blaster. Behind him, emerged a zabrak whom, at the very least, Riza might have met due to her work there. Anyone who paid attention to their slave heist job would remember him too.

"Do you have any idea how deep you're in?!" Kelvor screamed, "You and your friends are dead!" He wasn't so scrawny compared to his massive bodyguard...

---

The new enemies are all at Long Range from the Hangar / Medium from Phoebe, whom charged in. The Droid has Ranged Defense 1, Kelvor has both Melee/Ranged Defense 1. Both the Droid and Kelvor are Adversary 2.

Remaining Medium from the hangar is Minions #3 and both Merc Leaders.

D4 ME Cool for Initiative: 1eA 0 successes, 2 advantage
Image

D4 ME Cool for Initiative: 1eA+2eP 1 success, 3 advantage
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D4 ME Cool for Initiative: 2eA 0 successes, 2 advantage
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Initiative
PC
NPC
PC
PC
NPC
NPC
PC
PC
NPC
NPC
NPC
NPC
NPC
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Rose Sorenn
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Re: (D4 ME) Will of Beskar

Postby Rose Sorenn » Fri Sep 13, 2019 12:39 am

Trying to conserve her energy, Rose put the merc who’d shot her in her sights once more. “Go down, already,” she muttered under her breath.


——
1 Strain to Dodge

Manuever: Aim
Action: Shoot Merc Leader 1
Incidental: Guns Blazing (2 Strain)

[D4 ME] Kiss, Kiss, Bang (Rnd 3, Ranged: Light 2, Agility 3, Medium: Average, Combined Attack, Guns Blazing, Accurate 3, Aim): 2eP+1eA+4eB+2eD 2 successes, 6 advantage
ImageImageImageImageImageImageImageImageImage

1 Advantage to hit with second weapon (Paired Weapons)
1 Advantage to crit with Kiss (Sorry About the Mess)
4 Advantage to recover Strain

Damage: 8 and 9 before Soak
[D4 ME] Crit-Kiss (Lethal Blows 1, Prior Crit x2): 1d100+30 72 - Hamstrung, again.

——
Wounds: 8 (max 13)
Strain: 10 (max 15)
Defense: 1 armour + 1 cover
Soak: 3

Dodge: take 1 Strain to upgrade incoming attacks once.
EDIT to correct Defense
Last edited by Rose Sorenn on Fri Sep 13, 2019 12:55 am, edited 1 time in total.
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Zeltros Loadout: Breathing Mask, Armoured Clothing, Thermal Cloak, Paired Blasters, Kal Dagger, Stuncuffs, Sundries.

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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Fri Sep 13, 2019 12:48 am

Rose's target flopped to the floor, dead. Two of his remaining comrades open fired on Coryn. At this rate, it was life or death for these mercs.

---

Minions #3
Maneuver: Aim
Action: Shoot

D4 ME Round 3 Shoot Coryn, Upgrade from Side Step, Boost from Aim: 1eP+2eA+1eB+1eC+1eD 3 successes
ImageImageImageImageImageImage

D4 ME Forgotten Setback against Coryn: 1eS 0 successes
Image
Base Damage 9 for 12 Damage before soak.

Initiative
PC
NPC
PC
PC
NPC
NPC
PC
PC
NPC
NPC
NPC
NPC
NPC
GM | Devourer of Treats | Floofiest of Loafs

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Coryn Kusat
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Re: (D4 ME) Will of Beskar

Postby Coryn Kusat » Fri Sep 13, 2019 1:06 am

Coryn gritted his teeth under the barrage. Stimming himself he took a moment to aim his pistol carefully and shot one of the Mercs between the eyes. Another bolt likely finished off that squad.

Seeing the reinforcements arrive for both sides it was clear this wasn't over yet. He prepared himself for more blaster fire. "Droid's got a repeater!"

---

Incidental for stim from pouch.
Maneuver for True Aim.
Action to attack.
Maneuver to activate Sidestep (3 strain).

Day 4. ME. Will of Beskar. Medium range. True Aim. Accurate. Custom grip removes setback.: 3eP+1eA+2eB+2eD 2 successes, 3 advantage
ImageImageImageImageImageImageImageImage

9 damage.
3 advantage to crit and auto kill a minion.

Soak 4
Ranged Defense 1
WT 6/16
ST 7/14

Sidestep: upgrade ranged attack rolls vs Coryn.

(OOC: Coryn has ranged defense 1 so Mercs should have rolled a setback)
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist

Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.

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Phoebe Wren
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Re: (D4 ME) Will of Beskar

Postby Phoebe Wren » Fri Sep 13, 2019 2:25 am

The dagger found purchase in the mercenary's side, which gave her the chance to knock him over the head to give him a real ringer to disorient his senses.

Hearing Coryn's warning, she cursed, "Haar'chak!", and tried to use her opponent as a shield just in case.


----

Maneuver: Aim
Action: Attack

D4 EE Will of Beskar. Melee with Dagger at Merc leader #2. Aim Boost: 2eP+2eA+1eB+2eD 2 successes, 3 advantage
ImageImageImageImageImageImageImage

D4 EE Will of Beskar. Critical to Mercenary Leader #2. +20 Vicious 2: 1d100+20 69 - Scattered Senses: Remove all Boost dice from Skill checks until end of encounter.

8 Damage before Soak to Mercenary Leader #2. 2 Advantages for Critical. 1 Advantage to recover 1 Strain.

Soak 4
Wounds: 15/15
Strain: 13/5

Will use Destiny to upgrade if attacked by the Repeater.
Human | Mandalorian-born | Native of Concordia | "Bunny" | Peacekeeper | Medic!
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Zeltros: Medpac, armored clothing or lector's outfit, Kal Dagger, Goo-gun, garrote, stims, headset, utility belt.

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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Fri Sep 13, 2019 2:50 am

"Initializing Decimation Protocol," the droid announced, its blaster beginning to charge. In the meantime, Coryn finished off the goons in front of him, just to have them replaced by another group.

The merc engaged with Phoebe raised his guard, swinging his dagger enough around to make it more dangerous for her to come in. He managed to a get a cut in, though he was started to look a bit anxious about not dying.

---

Minions #3 are dead, leaving only the new group remaining. Merc Leader #2 is alive still with Phoebe, Kelvor and his Droid are still at Long from Hangar.

Minions #4
Maneuver + Action: Move to Medium from Hangar / Short from Phoebe

Merc Leader #2
Maneuver: Guarded Stance (Setback to his roll / Gain Melee Defense 1)
Action: Stab Phoebe

D4 ME Round 4 Slash at Phoebe, Setback from Guarded Stance: 2eP+1eA+1eS+2eD 1 success, 1 threat
ImageImageImageImageImageImage
Base Damage 4 for 5 Damage with Pierce 2 before Soak. Spend 1 Threat to inflict a Strain on the merc.

Initiative
PC
NPC
PC
PC
NPC
NPC
PC
PC
NPC
NPC
NPC
NPC
NPC
GM | Devourer of Treats | Floofiest of Loafs

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Axel Ward
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Re: (D4 ME) Will of Beskar

Postby Axel Ward » Fri Sep 13, 2019 3:35 am

"Come and get me!" Axel yelled as he charged across the hangar floor, his sword raised and ready to strike.

His yells turned incoherent as he tore into a group.

---

Moving twice to engage (2 strain)
6 soak
3/18 wounds (3 stims used)
10/13 strain

Big fite, new minions, frenzy: 3eP+1eA+2eD 2 successes, 1 threat, 1 Triumph
ImageImageImageImageImageImage

11 damage pierce 2, crit. Took a strain from threat
If minions are up, average fear
Will flip destiny if repeatered
Human | Ord Mantell | "Breaker" | Looming | Well-armed

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Riza
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Re: (D4 ME) Will of Beskar

Postby Riza » Fri Sep 13, 2019 4:07 am

Seeing her comrades rush to action she, well, chastised them under her breath in Cheunh for being reckless and then promptly slipped a Stimpack out of her utility belt and quickly injected it to soothe her hurts.

Popping out from behind her cover she smirked, a volley of red racing blaster fire screaming toward Kelvor. Bolts striking true she welcomed the boss of Tatooine aboard the Aurora as properly as he deserved.

Manuver: Stim
Action: Attack

Day 4, ME | Will of Beskar: Heavy Weapon vs Long Target, Adversary, Defense 1, Kelvor: 3eP+2eC+1eD+1eS 3 successes, 3 threat
ImageImageImageImageImageImageImage

Damage: 13 before soak.
3 Threat.
<<Flip Destiny if Attacked>>

Wounds: 2/14
Strain: 6/13
Encumbrance: 17

Defense: 0
Ranged- 1
Melee- 0
Soak Value: 4
Last edited by Riza on Fri Sep 13, 2019 5:07 am, edited 1 time in total.
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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Fri Sep 13, 2019 4:48 am

The Droid marched forward, revving its repeater. It made a wide sweep, its targeting programs prioritizing not inflicting friendly fire. Therefore, the barrage of bolts went only into Phoebe.

Kelvor took the shot and immediately snapped back into cover. He took a breath and fired one right back at Riza.
---

Bodyguard Droid
Maneuver: Move up to Short from Melee PCs.
Action Shoot Phoebe

D4 ME Round 4 Autofire at Short, Phoebe Main, Axel Secondary, Player Destiny: 3eP+2eA+2eC 3 successes
ImageImageImageImageImageImageImage
Base Damage 13 for 16 Damage before soak.

Kelvor
Maneuver (free from threat) Take Cover to Ranged Defense 2
Maneuver: Aim
Action: Shoot Riza

D4 ME Round 4 Shoot Riza at Long, Player Destiny, Boost from Aim/Grip, Setback removed from Grip (Correct Roll): 3eP+1eA+2eB+2eD+1eC 5 successes, 1 Triumph
ImageImageImageImageImageImageImageImageImage
Base Damage 10 for 15 Damage before soak. Use Triumph to upgrade the next shot against him.

Next round imminent.
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Phoebe Wren
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Re: (D4 ME) Will of Beskar

Postby Phoebe Wren » Fri Sep 13, 2019 5:23 am

She wanted to collapse, but much to everyone's surprise she was still standing, despite being stabbed and shot up.


----


Soak 4
Wounds: 15/1
Strain: 13/5
Human | Mandalorian-born | Native of Concordia | "Bunny" | Peacekeeper | Medic!
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Zeltros: Medpac, armored clothing or lector's outfit, Kal Dagger, Goo-gun, garrote, stims, headset, utility belt.

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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Fri Sep 13, 2019 5:35 am

The battle raged around Orella as she finished saving her sister's limb. "Just gotta stitch up this wound," she muttered.

---

Medium from the hangar are the mercs, Phoebe, and Axel. "Long" from hangar/short from the latter is the Droid. Long from hangar/medium from the melee is Kelvor.

Kelvor is at RD 2 now. Droid at RD 1. Both have Adversary 2.

Initiative
PC
NPC
PC
PC
NPC
PC
PC
NPC
NPC
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Rose Sorenn
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Re: (D4 ME) Will of Beskar

Postby Rose Sorenn » Fri Sep 13, 2019 5:46 am

That droid was going to be trouble. Rose certainly wouldn't be able to withstand a volley of fire from that repeater. She pinged off two shots at it, hoping she could at least slow it down slightly for the people with the heavier guns.


---
Manuever: Aim x2 (2 Strain)
Action: Shoot the Droid
Incidental: Guns Blazing (2 Strain)

[D4 ME] Kiss, Kiss, Bang (Rnd 4, Ranged: Light 2, Agility 3, Long: Average, Telescopic Sight, Adversary 2, Accurate 3, Double Aim, Custom Grip -v- Defense): 2eP+1eA+5eB+2eC 3 successes, 4 advantage
ImageImageImageImageImageImageImageImageImageImage

1 Advantage to hit with second weapon (Paired Weapons)
1 Advantage to crit with Kiss (Sorry About the Mess)
1 Advantage to crit with Bang (Sorry About the Mess)
1 Advantage to recover Strain

Damage 9 and 10 before Soak
[D4 ME] Crit-Kiss (Lethal Blows 1): 1d100+10 29 - Discouraging Wound (flip a Destiny to Light)
[D4 EE] Crit-Bang (Lethal Blows 1, Prior Crit x1): 1d100+20 112 - Temporarily Lame (limited to 1 manuever per round)

---
Wounds: 8 (max 13)
Strain: 7 (max 15)
Defense: 1 armour + 1 cover
Soak: 3

Dodge: take 1 Strain to upgrade incoming attacks once.
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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Fri Sep 13, 2019 5:58 am

With Phoebe reeling from the blaster fire, the mercenary in front of her drove his dagger in for a gut shot before slinking back.

---

Merc Leader #2
Maneuver: Guarded Stance
Action: Stab Phoebe

D4 ME Round 5 Stab Phoebe, Setback from Grip: 2eP+1eA+1eS+2eD 1 success
ImageImageImageImageImageImage
Base Damage 4 for 5 with Pierce 2 before soak.

Initiative
PC
NPC
PC
PC
NPC
PC
PC
NPC
NPC
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Phoebe Wren
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Re: (D4 ME) Will of Beskar

Postby Phoebe Wren » Fri Sep 13, 2019 6:01 am

Phoebe first slumped down on one knee, as if trying to stand defiantly still, before slumping over to the side. The dagger dropped from her grasp.


---

D4 EE Will of Beskar. Critical Wound: 1d100 57 (Agonizing Wound)

Wounds: 15/-1
Strain: 13/5
Last edited by Phoebe Wren on Fri Sep 13, 2019 6:41 am, edited 1 time in total.
Human | Mandalorian-born | Native of Concordia | "Bunny" | Peacekeeper | Medic!
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Zeltros: Medpac, armored clothing or lector's outfit, Kal Dagger, Goo-gun, garrote, stims, headset, utility belt.

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Coryn Kusat
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Re: (D4 ME) Will of Beskar

Postby Coryn Kusat » Fri Sep 13, 2019 6:11 am

There was just enough time for another stim before he delivered some payback. "Cover me."

Coryn darted out towards Phoebe and blasted her assailant before he had a chance to do any further damage.

---

Incidental for Stim.
Maneuver to move to Short from Mercs.
Maneuver 2 for True Aim (2 strain).
Action to attack Merc Leader #2.

Day 4. ME. Will of Beskar. Merc leader #2. Short range. True Aim. Accurate. Custom grip removes setback.: 3eP+1eA+2eB+1eD 4 successes
ImageImageImageImageImageImageImage

12 damage including Point Blank.

Soak 4
Defense 0
WT 2/16
ST 9/14

(OOC: Will flip destiny if attacked)
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist

Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.

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Evencious
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Re: (D4 ME) Will of Beskar

Postby Evencious » Fri Sep 13, 2019 7:48 am

Axel took a swing at the group of men in front of him, his distraction from having one of his companions fall threw off his aim though. Still he managed to get to phoebe's side and get a stim into her.

Ghosting Attacking the minions at engaged: 3eP+1eA+2eD 0 successes, 1 advantage
ImageImageImageImageImageImage use advantage to recover a strain.

Action: attack
Manuever: move to phoebe
2 strain: stim pheebs.
GM * Zombie * Sleepy

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Nekoinu
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Re: (D4 ME) Will of Beskar

Postby Nekoinu » Fri Sep 13, 2019 7:57 am

Seeing people carved up in front of him was a scary sight. A scarier thought was it happening to him. The remaining merc raised his rifle, shooting Axel right in the back as he went to help someone else.

---

Maneuver: Aim
Action: Shoot

D4 ME Round 5 Shoot Axel at Short, Fear from Axel, Setback from Fear: 3eA+1eB+1eS+1eD 4 successes
ImageImageImageImageImageImage
Base Damage 9 for 13 Damage before soak.

Initiative
PC
NPC
PC
PC
NPC
PC
PC
NPC
NPC
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