(D3 MM Event) The Best Defense
(D3 MM Event) The Best Defense
Event Type: Combat
Participants: 3
Timeslots: MM
Description:
Local Jawas have requested extra support in transporting their goods after speaking with Orella. Several transports have been raided as of late. Rather than sharing their fate, they hope that the caravan will be protected in that time.
Xavien has a different idea. Rather than act as protection, he wants to go for a more proactive approach in wiping out the bandits. His rationale is that the clan can earn both payment from the Jawas and take any of the bandits ill-gotten goods.
Ultimately, the call of credits came to be more exciting. While certainly more profitable, there was risk to attacking them head-on. They were likely to know the desert better and might be able to harass the traders another time, lest they all be slain.
With the base in range in the midst of a sandstorm, it would be easy to get to them. However, firing shots will be more difficult. In addition, it's clear that the bandits are already planning on packing their goods...
Rules:
Before the combat starts, there is a stealth phase. The group will start at Long Range and roll a Stealth Check at Average Difficulty. Each player gains a Boost due to the sandy weather. For each success, count as having made one maneuver closer to the base, to a maximum of Short Range. For each failure in the team, the rest of the team will lose one "maneuver" closer.
Advantage / Threat will work differently. The total Advantage / Threat will be pooled at the end and spent as a group. For Advantage, time will be on their side and Threat the opposite. Advantage may also allow players to negate some of the failure penalties.
Note that the sandstorm will inflict Two Setback Dice to all attack rolls. One of these can be reduced by goggles or similar items.
Participants: 3
Timeslots: MM
Description:
Local Jawas have requested extra support in transporting their goods after speaking with Orella. Several transports have been raided as of late. Rather than sharing their fate, they hope that the caravan will be protected in that time.
Xavien has a different idea. Rather than act as protection, he wants to go for a more proactive approach in wiping out the bandits. His rationale is that the clan can earn both payment from the Jawas and take any of the bandits ill-gotten goods.
Ultimately, the call of credits came to be more exciting. While certainly more profitable, there was risk to attacking them head-on. They were likely to know the desert better and might be able to harass the traders another time, lest they all be slain.
With the base in range in the midst of a sandstorm, it would be easy to get to them. However, firing shots will be more difficult. In addition, it's clear that the bandits are already planning on packing their goods...
Rules:
Before the combat starts, there is a stealth phase. The group will start at Long Range and roll a Stealth Check at Average Difficulty. Each player gains a Boost due to the sandy weather. For each success, count as having made one maneuver closer to the base, to a maximum of Short Range. For each failure in the team, the rest of the team will lose one "maneuver" closer.
Advantage / Threat will work differently. The total Advantage / Threat will be pooled at the end and spent as a group. For Advantage, time will be on their side and Threat the opposite. Advantage may also allow players to negate some of the failure penalties.
Note that the sandstorm will inflict Two Setback Dice to all attack rolls. One of these can be reduced by goggles or similar items.
GM | Devourer of Treats | Floofiest of Loafs
Re: (D3 MM Event) The Best Defense
Riza, knowing the planetside and being adept at this particular mission, signed herself up to be part of the desert team. As the hunt before, she utilized the sand and the dunes to a passable effort in moving through the desert.
With her understanding of the outdoors, she moved through the conditions like one born to them.
Day 3, MM | Best Defense: Stealth vs Average, Boost via Sandstorm, Outdoorsman, Stalker: 3eP+1eB+2eD 1 success, 1 advantage






With her understanding of the outdoors, she moved through the conditions like one born to them.
Day 3, MM | Best Defense: Stealth vs Average, Boost via Sandstorm, Outdoorsman, Stalker: 3eP+1eB+2eD 1 success, 1 advantage






Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D3 MM Event) The Best Defense
Rose's thermal cloak fluttered as the storm whipped around them. The enhanced optics in her armour scanned the surroundings, overlaying the pertinent data in her field of view. Without even realising, the redhead was mentally making adjustments to account for the high winds and increased scattering effect of the airborne sand.
---
[D3 MM] Best Defense (Stealth 0, Agility 3, Sandstorm Boost, Average): 3eA+1eB+2eD 3 successes






---
[D3 MM] Best Defense (Stealth 0, Agility 3, Sandstorm Boost, Average): 3eA+1eB+2eD 3 successes






- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D3 MM Event) The Best Defense
Coryn was equipped for exactly these types of scenario. His thermal cloak was rapped around his scout armour, and his Hunting Goggles cut out the interference from the sandstorm. With a full load of combat gear he was ready for whatever would be thrown at them.
It seemed they were going to get the drop on the bandits today...
Day 3. Desert Raid. Stealth check at Average. Thermal cloak. Scout armour. Correct dice!: 4eA+1eB+2eD 1 success, 1 advantage







Day 3. Desert Raid. Stealth. Forgotten boost.: 1eB 0 successes

(OOC: Hunting Goggles remove two setback from attack rolls due to environmental effects etc.)
It seemed they were going to get the drop on the bandits today...
Day 3. Desert Raid. Stealth check at Average. Thermal cloak. Scout armour. Correct dice!: 4eA+1eB+2eD 1 success, 1 advantage







Day 3. Desert Raid. Stealth. Forgotten boost.: 1eB 0 successes

(OOC: Hunting Goggles remove two setback from attack rolls due to environmental effects etc.)
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: (D3 MM Event) The Best Defense
The sand helps, but the teams abilities are whatr really matter as they approacx within easy striking distance of the raiders forces.
----------------------------------
Coryn and Riza Are at Medium Range from the Bandits, Rose makes it to short.
Please Roll initiative.
----------------------------------
Coryn and Riza Are at Medium Range from the Bandits, Rose makes it to short.
Please Roll initiative.
GM * Zombie * Sleepy
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D3 MM Event) The Best Defense
As they emerged from the storm into the compound Coryn was as ready as he could be. His EE-3 was locked and loaded. He prepared to take down bandits or cover his comrades as required.
---
Day 3. Desert Raid. Initiative, Cool: 3eA 2 successes, 2 advantage



Soak 5
Melee defense 1
WT 0/16
ST 0/14
Hunting Goggles on.
EE-3 equipped.
Military pouch has one Stimpack and one Extra reload.
---
Day 3. Desert Raid. Initiative, Cool: 3eA 2 successes, 2 advantage



Soak 5
Melee defense 1
WT 0/16
ST 0/14
Hunting Goggles on.
EE-3 equipped.
Military pouch has one Stimpack and one Extra reload.
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D3 MM Event) The Best Defense
Closing range, Rose skimmed the data being provided by her armour. So far, it looked like they had the drop on their targets, not that the advantage would last long once the shooting started.
——
[D3 MM] Initiative (Vigilance 2, Willpower 2, Threat Monitor): 2eP 1 success, 2 advantage


Threat Monitor adds Advantage
Total: 1 Success, 3 Advantage
Wounds: 13 (max 13)
Strain: 15 (max 15)
Defense: 1
Soak: 3
——
[D3 MM] Initiative (Vigilance 2, Willpower 2, Threat Monitor): 2eP 1 success, 2 advantage


Threat Monitor adds Advantage
Total: 1 Success, 3 Advantage
Wounds: 13 (max 13)
Strain: 15 (max 15)
Defense: 1
Soak: 3
Re: (D3 MM Event) The Best Defense
Positioning herself well, getting close enough to be in firing range, Riza breathed out slow and raised her blaster and was ready for things to kick off.
Day 3, MM | Init: 2eP 1 success, 3 advantage


Wounds: 14
Strain: 13
Encumbrance: 7 (+ 10)
Defense: 0
Ranged- 0
Melee- 0
Soak Value: 2 (+2)
:Standard Kit:
Day 3, MM | Init: 2eP 1 success, 3 advantage


Wounds: 14
Strain: 13
Encumbrance: 7 (+ 10)
Defense: 0
Ranged- 0
Melee- 0
Soak Value: 2 (+2)
:Standard Kit:
Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
Re: (D3 MM Event) The Best Defense
From the closer vantage point, the group can tell that the bandits appear to me unloading items from their various speeders. Likely spoils from a recent raid. They don't know the approaching Mandolorian's and are somewhat slow to react
--------------------------------------
Initiative penalty from surprise: 1eA+2eS 0 successes



Initiative penalty from surprise groups 2 and 3: 2#1eA+2eS 0 successes, 1 threat 2 failures, 2 advantage






Initiative penalty from surprise Thug Bro: 1eA+2eP+2eS 2 successes





PC
Npc
PC
PC
NPC
NPC
NPC
Thugs and thug boss are short range from each other and Rose. They are Medium from Coryn and Riza. Advantage used to give PC's a extra round before the speeders are reloaded and the gang escapes.
PC up.
--------------------------------------
Initiative penalty from surprise: 1eA+2eS 0 successes



Initiative penalty from surprise groups 2 and 3: 2#1eA+2eS 0 successes, 1 threat 2 failures, 2 advantage






Initiative penalty from surprise Thug Bro: 1eA+2eP+2eS 2 successes





PC
Npc
PC
PC
NPC
NPC
NPC
Thugs and thug boss are short range from each other and Rose. They are Medium from Coryn and Riza. Advantage used to give PC's a extra round before the speeders are reloaded and the gang escapes.
PC up.
GM * Zombie * Sleepy
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D3 MM Event) The Best Defense
With a smooth motion, Rose drew her twin blasters and lined up the boss in her sights.
---
Incidental: Improved Quick Draw
Incidental: Aim (ESS)
Action: Combined Attack on Boss
Incidental: Guns Blazing
[D3 MM] Kiss, Kiss, Bang (Ranged: Light 2, Agility 3, Short: Easy, GM Destiny, Combined Attack, Guns Blazing, Accurate 3, Aim, Quick Strike 1, Custom Grip, Enhanced Optics Suite): 2eP+1eA+5eB+1eC 1 success, 5 advantage, 1 Triumph









1 Advantage to hit with secondary weapon (Paired Weapons).
1 Advantage to Crit with Kiss (Sorry About the Mess).
1 Advantage to Crit with Bang (Sorry About the Mess).
2 Advantage to recover Strain.
1 Triumph to Upgrade next PC.
Damage: 7 and 8 before Soak (6 Kiss + 1 Success and 7 Bang + 1 Success)
[D3 MM] Crit-Kiss (Lethal Blows 1): 1d100+10 60 (Agonising Wound, Increase Difficulty of Brawn and Agility checks)
[D3 MM] Crit-Bang (Lethal Blows 1, Prior Crit): 1d100+20 75 (Hamstrung, no free manuevers)
Strain: 0 (2 Guns Blazing - 2 Advantage)
---
Wounds: 13 (max 13)
Strain: 15 (max 15)
Defense: 1
Soak: 3
Dodge: Rose will take 1 Strain each to upgrade incoming attacks once.
---
Incidental: Improved Quick Draw
Incidental: Aim (ESS)
Action: Combined Attack on Boss
Incidental: Guns Blazing
[D3 MM] Kiss, Kiss, Bang (Ranged: Light 2, Agility 3, Short: Easy, GM Destiny, Combined Attack, Guns Blazing, Accurate 3, Aim, Quick Strike 1, Custom Grip, Enhanced Optics Suite): 2eP+1eA+5eB+1eC 1 success, 5 advantage, 1 Triumph









1 Advantage to hit with secondary weapon (Paired Weapons).
1 Advantage to Crit with Kiss (Sorry About the Mess).
1 Advantage to Crit with Bang (Sorry About the Mess).
2 Advantage to recover Strain.
1 Triumph to Upgrade next PC.
Damage: 7 and 8 before Soak (6 Kiss + 1 Success and 7 Bang + 1 Success)
[D3 MM] Crit-Kiss (Lethal Blows 1): 1d100+10 60 (Agonising Wound, Increase Difficulty of Brawn and Agility checks)
[D3 MM] Crit-Bang (Lethal Blows 1, Prior Crit): 1d100+20 75 (Hamstrung, no free manuevers)
Strain: 0 (2 Guns Blazing - 2 Advantage)
---
Wounds: 13 (max 13)
Strain: 15 (max 15)
Defense: 1
Soak: 3
Dodge: Rose will take 1 Strain each to upgrade incoming attacks once.
Re: (D3 MM Event) The Best Defense
"Ambush!" The leader screamed as he was shot twice. Though he didn't go down, at least not yet. Still as injuries as he was, it was time to try and let the boys handle it. So he moved to cover and directed his goons to attack.
Action: cover +1 ranged defense, will spend an destiny to upgrade any attacks against him.
PC's up
Action: cover +1 ranged defense, will spend an destiny to upgrade any attacks against him.
PC's up
GM * Zombie * Sleepy
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D3 MM Event) The Best Defense
Coryn moved up and blasted away at the bandit goons. One of the groups dodged, the other took an EE-3 volley up close and personal...
---
Maneuver to move to Close range.
Maneuver to True Aim (2 strain)
Incidental to use Second Wind.
Action to attack.
Day 3. Desert raid. Auto fire vs minion groups. Short range. GM upgrade. True Aim. Upgrade from Rose. Destiny both ways.: 4eP 3 successes, 2 advantage



P
Day 3. Desert raid. Auto fire vs minion groups. Short range. GM upgrade. True Aim. Upgrade both ways. Rest of the roll, thanks baby.: 1eA+1eB+1eC+1eD 2 successes, 1 threat




Total = 5 successes, 1 advantage (of course)
Damage = 14 to a minion group (with Point Blank)
1 advantage = boost to Riza
Soak 5
WT 0/16
ST 1/14
Melee defense 1
---
Maneuver to move to Close range.
Maneuver to True Aim (2 strain)
Incidental to use Second Wind.
Action to attack.
Day 3. Desert raid. Auto fire vs minion groups. Short range. GM upgrade. True Aim. Upgrade from Rose. Destiny both ways.: 4eP 3 successes, 2 advantage



PDay 3. Desert raid. Auto fire vs minion groups. Short range. GM upgrade. True Aim. Upgrade both ways. Rest of the roll, thanks baby.: 1eA+1eB+1eC+1eD 2 successes, 1 threat




Total = 5 successes, 1 advantage (of course)
Damage = 14 to a minion group (with Point Blank)
1 advantage = boost to Riza
Soak 5
WT 0/16
ST 1/14
Melee defense 1
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: (D3 MM Event) The Best Defense
One of the men in the group went down, a burn mark on his chest. The other was injured but still seemed up for a fight, if only barely.
GM * Zombie * Sleepy
Re: (D3 MM Event) The Best Defense
Moving in alongside Coryn Riza came in firing off a volley on the first group of bandits she saw, Cutting down the numbers as quickly as she could. Less bodies, less people to carry away loot, and fewer chances any of them will escape.
Day 3, MM | Heavy vs Minion Group 1 (Not the same as Coryn), Boost from Coryn, Autofire, (Gm Uprade), Short Range, Outdoorsman: 3eP+1eB+1eC+1eD 2 successes, 1 threat






10(+2) Damage to Minion Group 1 (OR Not the same as Coryn)
1 Threat
Manuever: Medium to Short
Action: Attack
Wounds: 0/14
Strain: 0/13
Encumbrance: 17
Defense: 0
Ranged- 0
Melee- 0
Soak Value: 4
:Standard Kit:
Day 3, MM | Heavy vs Minion Group 1 (Not the same as Coryn), Boost from Coryn, Autofire, (Gm Uprade), Short Range, Outdoorsman: 3eP+1eB+1eC+1eD 2 successes, 1 threat






10(+2) Damage to Minion Group 1 (OR Not the same as Coryn)
1 Threat
Manuever: Medium to Short
Action: Attack
Wounds: 0/14
Strain: 0/13
Encumbrance: 17
Defense: 0
Ranged- 0
Melee- 0
Soak Value: 4
:Standard Kit:
Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
Re: (D3 MM Event) The Best Defense
The hail of blaster fire downed a member if the group, and all the bandits were starting to look uncomfortable. Still they weren't about to lose everything they had without a fight.
--------------------------------
PC
NPC
PC
PC
NPC
NPC
NPC
Group: 1 - 2/3
Group: 2 - 2/3
Group: 3 - 2/3
The first group moved to start loading one of the speeder, while the other two laid down covering fire.
Group 1:
Move: Move to Medium
Action: Reload a speeder
Group 2
Move: Take Cover
Action: Attack Coryn
Short range, sand with googles, pewing Coryn, player Destiny, add one advantage: 1eP+1eA+1eC+1eS 1 success, 3 threat




7 damage to Coryn, 2 threat for players to play with.
Group 3
Move: Take cover
Action: Attack Rose
Short range, sand with googles, pewing Rose, player Destiny, add one advantage: 2eP+1eC+1eD+2eS 0 successes, 2 threat






O successes, 1 threat for players to play with.
--------------------------------
PC
NPC
PC
PC
NPC
NPC
NPC
Group: 1 - 2/3
Group: 2 - 2/3
Group: 3 - 2/3
The first group moved to start loading one of the speeder, while the other two laid down covering fire.
Group 1:
Move: Move to Medium
Action: Reload a speeder
Group 2
Move: Take Cover
Action: Attack Coryn
Short range, sand with googles, pewing Coryn, player Destiny, add one advantage: 1eP+1eA+1eC+1eS 1 success, 3 threat




7 damage to Coryn, 2 threat for players to play with.
Group 3
Move: Take cover
Action: Attack Rose
Short range, sand with googles, pewing Rose, player Destiny, add one advantage: 2eP+1eC+1eD+2eS 0 successes, 2 threat






O successes, 1 threat for players to play with.
GM * Zombie * Sleepy
- Rose Sorenn
- Posts: 436
- Joined: Sat Aug 17, 2019 11:22 am
Re: (D3 MM Event) The Best Defense
Narrowing her eyes, Rose tracked the boss as he dived behind cover.
---
1 Strain to Dodge
Incidental: Aim (ESS)
Manuever: Aim
Action: Combined Attack on Boss
Incidental: Guns Blazing (2 Strain)
[D3 MM] Kiss, Kiss, Bang (Rnd 2, Ranged: Light 2, Agility 3, Short: Easy, GM Destiny, Combined Attack, Guns Blazing, Accurate 3, Double Aim, Custom Grip-v-Cover, Enhanced Optics Suite-v-Sandstorm): 2eP+1eA+5eB+1eC 3 successes, 6 advantage









1 Advantage to hit with secondary weapon (Paired Weapons).
1 Advantage to Crit with Kiss (Sorry About the Mess).
1 Advantage to Crit with Bang (Sorry About the Mess).
3 Advantage to recover Strain.
Damage: 9 and 10 before Soak (6 Kiss + 3 Successes and 7 Bang + 3 Successes)
[D3 MM] Crit-Kiss (Lethal Blows 1, 2 Prior Crit): 1d100+30 63 (Dazed: Disoriented for the rest of the encounter)
[D3 MM] Crit-Bang (Lethal Blows 1, 3 Prior Crit): 1d100+40 80 (Overpowered: Rose shoots again)
Strain: 0 (1 Dodge + 2 Guns Blazing - 3 Advantage)
---
Wounds: 13 (max 13)
Strain: 15 (max 15)
Defense: 1
Soak: 3
Dodge: Rose will take 1 Strain each to upgrade incoming attacks once.
Will spend Destiny against attacks if Light > 2.
---
1 Strain to Dodge
Incidental: Aim (ESS)
Manuever: Aim
Action: Combined Attack on Boss
Incidental: Guns Blazing (2 Strain)
[D3 MM] Kiss, Kiss, Bang (Rnd 2, Ranged: Light 2, Agility 3, Short: Easy, GM Destiny, Combined Attack, Guns Blazing, Accurate 3, Double Aim, Custom Grip-v-Cover, Enhanced Optics Suite-v-Sandstorm): 2eP+1eA+5eB+1eC 3 successes, 6 advantage









1 Advantage to hit with secondary weapon (Paired Weapons).
1 Advantage to Crit with Kiss (Sorry About the Mess).
1 Advantage to Crit with Bang (Sorry About the Mess).
3 Advantage to recover Strain.
Damage: 9 and 10 before Soak (6 Kiss + 3 Successes and 7 Bang + 3 Successes)
[D3 MM] Crit-Kiss (Lethal Blows 1, 2 Prior Crit): 1d100+30 63 (Dazed: Disoriented for the rest of the encounter)
[D3 MM] Crit-Bang (Lethal Blows 1, 3 Prior Crit): 1d100+40 80 (Overpowered: Rose shoots again)
Strain: 0 (1 Dodge + 2 Guns Blazing - 3 Advantage)
---
Wounds: 13 (max 13)
Strain: 15 (max 15)
Defense: 1
Soak: 3
Dodge: Rose will take 1 Strain each to upgrade incoming attacks once.
Will spend Destiny against attacks if Light > 2.
Re: (D3 MM Event) The Best Defense
This wasn't good, not at all. Seeing the boss go down the three members of the group leveled their blasters at the Chiss woman and fired before retreating towards the speeders.
Action: Attack
Manuever: Move to medium.
Dude bro died!! Attacking Riza she is less scary. At the moment at least, player destiny: 2eP+1eC+1eS 2 successes, 1 threat




8 damage to Riza, 1 threat for the team to play with.
---------------------------
PC
Npc
PC
PC
NPC
NPC
PC's up!
Action: Attack
Manuever: Move to medium.
Dude bro died!! Attacking Riza she is less scary. At the moment at least, player destiny: 2eP+1eC+1eS 2 successes, 1 threat




8 damage to Riza, 1 threat for the team to play with.
---------------------------
PC
Npc
PC
PC
NPC
NPC
PC's up!
GM * Zombie * Sleepy
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D3 MM Event) The Best Defense
Coryn moved forward to follow the bandits moving to the speeders. He opened up on them, doing no damage. However, his autofiring carbine did exactly enough collateral to prevent the speeders from going anywhere.
Maneuver to Move.
Maneuver for True Aim.
Action to attack.
Day 3. Desert Raid. Round 2. Move to short, Autofire. Target Group 1 then other group at speeders. Boost from their threat. True Aim. GM destiny: 3eP+1eA+2eB+1eC+1eD 0 successes, 3 advantage








Use the three advantage to prevent the speeders from going anywhere.
Soak 5
WT 2/16
ST 3/14
Melee defense 1
(OOC: Spend destiny if attacked)
Maneuver to Move.
Maneuver for True Aim.
Action to attack.
Day 3. Desert Raid. Round 2. Move to short, Autofire. Target Group 1 then other group at speeders. Boost from their threat. True Aim. GM destiny: 3eP+1eA+2eB+1eC+1eD 0 successes, 3 advantage








Use the three advantage to prevent the speeders from going anywhere.
Soak 5
WT 2/16
ST 3/14
Melee defense 1
(OOC: Spend destiny if attacked)
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Re: (D3 MM Event) The Best Defense
Riza, continuing her assault, moved forward so that she had a better angle on all of the remaining bandits. Though, from this spot she gained a good advantage her shots went a bit wide and missed their original target.
Dropping the tents and canopy around them with a few accidentally well placed blaster bolts, Riza effectively took a few of their combatants out of the fight for a time but better yet kept them from getting to the speeders to escape.
"Just cleanup now," Riza said over the internal comms in her suit. A grin, evident to only herself, lay upon her expression.
Manuever: Medium to Short (For distant enemies, keeping all in short)
Action: Attack
Day 3, MM | Heavy vs Minion Group 1, Autofire, (Gm Uprade), Short Range, Outdoorsman: 3eP+1eC+1eD 1 failure, 3 advantage





Three Advantage used to drop surrounding heavy tents/canopy onto the groups beneath it.
Wounds: 0/14
Strain: 0/13
Encumbrance: 17
Defense: 0
Ranged- 0
Melee- 0
Soak Value: 4
:Standard Kit:
Dropping the tents and canopy around them with a few accidentally well placed blaster bolts, Riza effectively took a few of their combatants out of the fight for a time but better yet kept them from getting to the speeders to escape.
"Just cleanup now," Riza said over the internal comms in her suit. A grin, evident to only herself, lay upon her expression.
Manuever: Medium to Short (For distant enemies, keeping all in short)
Action: Attack
Day 3, MM | Heavy vs Minion Group 1, Autofire, (Gm Uprade), Short Range, Outdoorsman: 3eP+1eC+1eD 1 failure, 3 advantage





Three Advantage used to drop surrounding heavy tents/canopy onto the groups beneath it.
Wounds: 0/14
Strain: 0/13
Encumbrance: 17
Defense: 0
Ranged- 0
Melee- 0
Soak Value: 4
:Standard Kit:
Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
Re: (D3 MM Event) The Best Defense
Seeing the speeders shit then covered by their canopy was rather unnerving the last pair of men, sent a pair of shots at Rose before running towards the Desert, and away from their friends.
The last group meanwhile spent the time to trying to cut their way out of the Canopy
Group 2:
Action: Attack Rose
Manuever: Move to Medium towards the Desert.
Attacking rose, short range, destiny from player, dodge, dust, gm destiny: 2eP+1eC+1eD+2eS 1 failure, 1 advantage






They didn't manage to hit, but they were a bit of a distraction. One Boost to the next Bandit.
Group 1:
Try and get out of tents.
Start of round 3:
PC
NPC
PC
PC
NPC
NPC
PC's up.
The last group meanwhile spent the time to trying to cut their way out of the Canopy
Group 2:
Action: Attack Rose
Manuever: Move to Medium towards the Desert.
Attacking rose, short range, destiny from player, dodge, dust, gm destiny: 2eP+1eC+1eD+2eS 1 failure, 1 advantage






They didn't manage to hit, but they were a bit of a distraction. One Boost to the next Bandit.
Group 1:
Try and get out of tents.
Start of round 3:
PC
NPC
PC
PC
NPC
NPC
PC's up.
GM * Zombie * Sleepy