Event Type: Crafting
Participants: Unlimited
Timeslots: LM
Description:
Armored vehicles do better than unarmored ones in combat. That's a simple rule, though they're also less conspicuous.
Rules:
Advantage/Threat will be converted on a 2 to 1 basis to Boost/Setback as per usual.
Balance in All Things: Roll Piloting: Planetary at Average Difficulty to determine how the speeder currently handles and how changes would balance it out. For one success, gain a Boost for the last stage. For three successes, two Boosts. For six successes, three Boosts.
That's No Civilian Speeder: Roll Streetwise at Hard Difficulty to devise ways to design the speeder armoring to be less militaristic. This is an optional stage. Success will increase the subtlety while failure will decrease it.
The Dirty Work: Roll Mechanics at Average Difficulty to add plating to the vehicles. For one success, gain a Modification Point. For three successes, two Modification Points. For six successes, three Modification Points.
(D11 LM Event) Impromptu Armoring
(D11 LM Event) Impromptu Armoring
GM | Devourer of Treats | Floofiest of Loafs
- Phoebe Wren
- Posts: 831
- Joined: Sun Aug 18, 2019 12:25 am
Re: (D11 LM Event) Impromptu Armoring
She had no idea how she could make armored plates look less conspicious. To her it was like asking how to make a Mandalorian Armor not stand out - it was supposed to!
Still, she had practiced enough with the jetpacks since the beach on Corellia to know how to fix some of the steering, so her work on the speeders actually wasn't that bad.
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Wearing mask to resist Zeltron-smexiness
D11 LM EVENT: Impromptu Armoring. Balance in all things - Pilot [Planetary] in optional stage.: 2eP+2eD 2 successes, 1 threat




+1 Boost in Dirty Work.
D11 LM EVENT: Impromptu Armoring. Dirty Work - Mechanics. +1B from Balance in all things.: 4eA+1eB+2eD 4 successes, 2 advantage







2 Modification Points.
Still, she had practiced enough with the jetpacks since the beach on Corellia to know how to fix some of the steering, so her work on the speeders actually wasn't that bad.
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Wearing mask to resist Zeltron-smexiness
D11 LM EVENT: Impromptu Armoring. Balance in all things - Pilot [Planetary] in optional stage.: 2eP+2eD 2 successes, 1 threat




+1 Boost in Dirty Work.
D11 LM EVENT: Impromptu Armoring. Dirty Work - Mechanics. +1B from Balance in all things.: 4eA+1eB+2eD 4 successes, 2 advantage







2 Modification Points.
Re: (D11 LM Event) Impromptu Armoring
Axel was not very good at mechanical things. Never had been, probably never would be. And so when it came to actually making the things more effective, he just wasn't equipped.
On the other hand, he'd been in lots of gangs. And gangsters loved their speeders. Axel adorned them in a variety of stickers, chains, fins, spoilers, and more, chuckling as he did so.
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Impromptu Armoring, Balance in all things: 2eP+2eD 1 success, 1 threat




1 boost to end
Impromptu Armoring, Civilian!: 1eP+2eA+3eD 1 success, 1 advantage






Impromptu Armoring, gettin' dirtay!: 2eA+2eD+1eB 0 successes, 1 advantage





On the other hand, he'd been in lots of gangs. And gangsters loved their speeders. Axel adorned them in a variety of stickers, chains, fins, spoilers, and more, chuckling as he did so.
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Impromptu Armoring, Balance in all things: 2eP+2eD 1 success, 1 threat




1 boost to end
Impromptu Armoring, Civilian!: 1eP+2eA+3eD 1 success, 1 advantage






Impromptu Armoring, gettin' dirtay!: 2eA+2eD+1eB 0 successes, 1 advantage





Human | Ord Mantell | "Breaker" | Looming | Well-armed
Re: (D11 LM Event) Impromptu Armoring
Getting to work Riza thought she might be apt at making the speeders a bit more inconspicuous, not her fault she wasn't a mechanic with the training to do it right. Luckily, however, she did make the speeders quite adaptable to their situation.
Day 11, LM | Impromptu Armoring: Piloting vs Average: 3eA+2eD 2 successes, 2 threat





+1 Boost
+1 Setback
Day 11, LM | Impromptu Armoring: Streetwise vs Hard: 4eA+3eD+1eB+1eS 1 failure, 3 advantage









Remove Boost, accidental.
End Result: 2 Failure, 2 Advantage. 1 Boost for Next.
Day 11, LM | Impromptu Armoring: Mechanics vs Average, Boost from First, Boost from previous: 3eA+2eD+2eB 4 successes, 1 advantage







Overall: 2 Modification Points, Failed Streewise
Day 11, LM | Impromptu Armoring: Piloting vs Average: 3eA+2eD 2 successes, 2 threat





+1 Boost
+1 Setback
Day 11, LM | Impromptu Armoring: Streetwise vs Hard: 4eA+3eD+1eB+1eS 1 failure, 3 advantage









Remove Boost, accidental.
End Result: 2 Failure, 2 Advantage. 1 Boost for Next.
Day 11, LM | Impromptu Armoring: Mechanics vs Average, Boost from First, Boost from previous: 3eA+2eD+2eB 4 successes, 1 advantage







Overall: 2 Modification Points, Failed Streewise
Chiss | "Wraith" | Spacer | Hunter, the biggest game | Precise of Movement | Gun Show (Seriously, girl likes her guns) |
- Coryn Kusat
- Posts: 602
- Joined: Sat Aug 17, 2019 12:17 pm
Re: (D11 LM Event) Impromptu Armoring
Piloting atmospheric vehicles was something Coryn was pretty good at so he had a feel for how this might work. He took a good look over all of the control surfaces, engines, and handling systems. There were definitely places where they could reinforce without too much of a decrease in handling.
Subtlety wasn't something he really looked for in a vehicle, so he just got on with the modifications. All in all they made for a pretty effective team. He had a good feeling about this...
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Day 11. LM. Armoring. Balance in All Things. Piloting: Planetary at Average: 2eP+2eA+2eD 3 successes






2 boosts to last stage.
Day 11. LM. Armoring. The Dirty Work. Mechanics at Average. 2 boosts: 1eP+1eA+2eB+2eD 3 successes






Success. +2 Modification points.
Subtlety wasn't something he really looked for in a vehicle, so he just got on with the modifications. All in all they made for a pretty effective team. He had a good feeling about this...
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Day 11. LM. Armoring. Balance in All Things. Piloting: Planetary at Average: 2eP+2eA+2eD 3 successes






2 boosts to last stage.
Day 11. LM. Armoring. The Dirty Work. Mechanics at Average. 2 boosts: 1eP+1eA+2eB+2eD 3 successes






Success. +2 Modification points.
Human | Mandalorian (Concordia) | "Crank" | War Orphan | Ex-Rebel | Ex-Merc | Conditioned | Well-groomed | Linguist
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.
Usually has: Quicktrigger pistol, Explorer's knife, Kal dagger, Military belt pouch (2*stimpacks), harmonica.