(D10 MM Event) Explosive Results
Posted: Tue Oct 22, 2019 5:00 am
Event Type: Cooperative
Participants: Unlimited
Timeslots: MM
Description:
Crafty as she is, the Devaronian has managed to crack open the schematics of the prototype she had stolen. However, there is a failsafe attached to it; the file accessed outside of the network will eventually delete itself and corrupt other files.
Fortunately, Valtira did plan for it. She's isolated the files enough where it will only break a dummy of hers. Materials are also ready, and perhaps the plans can be reproduced later on as well after further review.
Rules:
Each player can choose the following options once. You may opt to not take an option to get a free Boost and Upgrade to a chosen option to represent spending more time on it.
Successes will be tallied at the end. Failing a roll will not subtract any total successes. However, Advantage and Threat will cancel each other out at the end tally. Advantage/Threat will NOT affect other rolls. Triumphs will be tallied up as well.
Building Blocks: Make a Mechanics Check at Average Difficult to represent, well, building it.
Special Delivery: Make an Athletics Check at Average Difficulty to represent running around to get different materials.
Dangerous Testing: Make a Ranged (Light) Check at Average Difficulty to represent test firing
Range Finding: Make a Perception Check at Average Difficulty to represent spotting duty for grenade launcher accuracy.
Rewards: For every 3 successes,one grenade launcher prototype will be produced to be distributed. Advantages/Triumph can be spent to improve the entire lot. Table to follow.
Participants: Unlimited
Timeslots: MM
Description:
Crafty as she is, the Devaronian has managed to crack open the schematics of the prototype she had stolen. However, there is a failsafe attached to it; the file accessed outside of the network will eventually delete itself and corrupt other files.
Fortunately, Valtira did plan for it. She's isolated the files enough where it will only break a dummy of hers. Materials are also ready, and perhaps the plans can be reproduced later on as well after further review.
Rules:
Each player can choose the following options once. You may opt to not take an option to get a free Boost and Upgrade to a chosen option to represent spending more time on it.
Successes will be tallied at the end. Failing a roll will not subtract any total successes. However, Advantage and Threat will cancel each other out at the end tally. Advantage/Threat will NOT affect other rolls. Triumphs will be tallied up as well.
Building Blocks: Make a Mechanics Check at Average Difficult to represent, well, building it.
Special Delivery: Make an Athletics Check at Average Difficulty to represent running around to get different materials.
Dangerous Testing: Make a Ranged (Light) Check at Average Difficulty to represent test firing
Range Finding: Make a Perception Check at Average Difficulty to represent spotting duty for grenade launcher accuracy.
Rewards: For every 3 successes,one grenade launcher prototype will be produced to be distributed. Advantages/Triumph can be spent to improve the entire lot. Table to follow.
















